Moving the mission and mission control in their own file. Adapting the rescue mission for the new shuttle
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161
mission_control/__init__.py
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161
mission_control/__init__.py
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from time import sleep
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from krpc.services.spacecenter import CargoBayState, DockingPortState
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from maneuver_scheduler import ManeuverScheduler
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from mission import MissionStatus, MissionType
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from lib import get_connexion, get_vessel
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class MissionControl:
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mission_types = []
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def __init__(self):
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self.current_mission = None
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self.current_orbit_missions = []
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self.vessel = NotImplemented
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def pick_missions(self, backlog):
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current_body_name = self.vessel.orbit.body.name
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for i, mission in enumerate(backlog.missions[current_body_name]):
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if mission.type in self.mission_types:
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if self.current_mission is None:
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self.plan_mission(mission)
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else:
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self.current_orbit_missions.append(mission)
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del (backlog.missions[current_body_name][i])
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def plan_mission(self, mission):
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self.current_mission = mission
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planning_duration = 60
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ut = ManeuverScheduler.next_free_timeslot(
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from_ut=get_connexion().space_center.ut + planning_duration,
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duration=planning_duration)
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ManeuverScheduler.book_timeslot(ut, self.vessel, duration=planning_duration)
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def execute_mission(self, alarm):
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if self.current_mission is None:
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if self.current_orbit_missions:
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self.current_mission = self.current_orbit_missions.pop(0)
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else:
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return
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report = self.current_mission.execute(self)
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if report and report.mission_status == MissionStatus.Done:
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self.current_mission = None
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def get_kerbal(self, name):
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for k in self.vessel.crew:
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if k.name == "name":
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return k
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raise LookupError('Kerbal {} not found onboard vessel {}'.format(name, self.vessel.name))
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def get_docking_port(self, name):
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for p in self.vessel.parts.docking_ports:
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for m in p.modules:
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if m.name == "ModuleDockingNodeNamed" and m.get_field('portName') == name:
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return p
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class ShuttleKerbin(MissionControl):
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mission_types = [MissionType.orbit_rescue, MissionType.transport]
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PISTON_MAX_EXTENSION = 2.4
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def __init__(self, vessel_name):
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super().__init__()
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self.vessel_name = vessel_name
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self.mothership = get_vessel(vessel_name)
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self.probe = None
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for e in self.vessel.parts.engines:
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e.active = True
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self.current_orbit_missions = []
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self.first_cabin = self.mothership.parts.with_title("Mk2 Inline Cockpit")[0]
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self.second_cabin = self.mothership.parts.with_title("MK2 Crew Cabin")[0]
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self.third_cabin = self.mothership.parts.with_title("MK2 Crew Cabin")[1]
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self.docking_ports = self.mothership.parts.docking_ports
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@property
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def vessel(self):
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if self.probe is None:
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return self.mothership
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else:
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return self.probe
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def toggle_grappling(self, value=True):
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arm = self.get_grappling()
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if arm.modules[1].has_event('Arm') and not value \
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or arm.modules[1].has_event('Disarm') and value:
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arm.modules[1].set_action_by_id('ToggleAction', True)
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def get_grappling(self):
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if self.probe is None:
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raise Exception('Probe is not ready')
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return self.probe.parts.with_title("Advanced Grabbing Unit")[0]
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def get_probe_port(self):
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# return self.probe.parts.with_name('Probe Port')[0]
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return self.get_docking_port('Probe Port')
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def get_bay_port(self):
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#return self.mothership.with_name('Shuttle Bay Port')[0]
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return self.get_docking_port('Shuttle Bay Port')
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def deliver_probe(self):
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bay = self.mothership.cargo_bays[0]
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bay.open = True
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while bay.state != CargoBayState.open:
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sleep(1)
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hinge = self.mothership.robotic_hinges[0]
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hinge.target_extension = 90
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while hinge.current_angle < 90:
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sleep(.1)
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bay_port = self.get_bay_port()
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self.probe = bay_port.undock()
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return self.probe
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def recover_probe(self):
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bay_port = self.mothership.parts.with_name('Shuttle Bay Port')[0]
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if bay_port.state != DockingPortState.docked:
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raise Exception("Probe is not parked in shuttle")
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self.probe = None
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hinge = self.mothership.robotic_hinges[0]
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hinge.target_extension = 0
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while hinge.current_angle > 0:
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sleep(.1)
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bay = self.mothership.cargo_bays[0]
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bay.open = False
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def get_part_with_free_seat(self):
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crew_size = self.mothership.crew_count
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if self.mothership.crew_capacity > 10:
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crew_size = crew_size - 1
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if crew_size <= 2:
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return self.first_cabin
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elif crew_size <= 6:
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return self.second_cabin
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elif crew_size <= 10:
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return self.third_cabin
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else:
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raise Exception('Vessel already has no free sit')
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class ComsatKerbin(MissionControl):
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mission_types = [MissionType.comsat]
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def __init__(self, vessel_name):
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super().__init__()
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self.vessel_name = vessel_name
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self.vessel = get_vessel(vessel_name)
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def toggle_engines(self, value=True):
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self.vessel.parts.engines[0].active = value
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