246 lines
7.4 KiB
Python
246 lines
7.4 KiB
Python
import sys
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import signal
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from enum import Enum
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from maneuver_scheduler import ManeuverScheduler
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from maneuvers.rendezvous import RendezvousManeuver
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from maneuvers.approach import ApproachManeuver
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from maneuvers.docking import DockingManeuver
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from maneuvers.comsat import ComsatManeuver
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from connector import get_connexion
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from lib import get_contract, get_vessel, get_rescuee_vessel, get_body
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class MissionType(Enum):
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transport = 1
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rescue = 2
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comsat = 3
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class MissionStatus(Enum):
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Backlog = 1
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Assigned = 2
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InProgress = 3
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Done = 4
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class MissionReport:
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mission_status = None
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new_vessel_id = None
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new_missions = []
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def __int__(self):
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pass
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class Mission:
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pass
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class TransportMission(Mission):
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type = MissionType.transport
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def __init__(self, kerbal_name, destination):
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self.kerbal_name = kerbal_name
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self.destination = destination
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class RescueMission(Mission):
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type = MissionType.rescue
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def __init__(self, contract_title):
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self.contract_title = contract_title
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self.contract = get_contract(contract_title)
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rescuee_first_name = contract_title.split()[1]
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self.rescuee_vessel = get_rescuee_vessel(rescuee_first_name)
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self.rescuee_vessel_name = self.rescuee_vessel.name
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self.rescuee_name = self.rescuee_vessel.crew[0].name
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def execute(self, mission_control):
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conn = get_connexion()
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sc = conn.space_center
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if sc.active_vessel.name != mission_control.vessel.name:
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sc.active_vessel = mission_control.vessel
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if sc.target_vessel is None or sc.target_vessel.name != self.rescuee_vessel.name:
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sc.target_vessel = self.rescuee_vessel
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rendezvous_done = RendezvousManeuver(conn, mission_control).execute()
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if rendezvous_done:
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reference_frame = sc.ReferenceFrame.create_relative(
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self.rescuee_vessel.reference_frame,
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rotation=(1., 0., 0., 0.)
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)
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sc.active_vessel.parts.controlling = mission_control.get_grappling()
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approach_done = ApproachManeuver(conn, mission_control, reference_frame).start()
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if approach_done:
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mission_control.toggle_grappling(True)
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docking_done = DockingManeuver(conn,
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mission_control,
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mission_control.get_grappling(),
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reference_frame).start()
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# Find new creat member name
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# sc.transfer_crew(self.rescuee_name, target_part)
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# Release Grapple
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# Destroy Capsule
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report = MissionReport()
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report.mission_status = MissionStatus.Done
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report.new_missions.append(
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TransportMission(self.rescuee_name, 'kerbin_orbit')
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)
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return report
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class ComSatNetworkMission:
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type = MissionType.comsat
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def __init__(self, body_name):
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self.body = get_body(body_name)
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def execute(self, mission_control):
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conn = get_connexion()
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sc = conn.space_center
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if sc.active_vessel.name != mission_control.vessel.name:
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sc.active_vessel = mission_control.vessel
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mission_control.toggle_engines(True)
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comsat_done = ComsatManeuver(conn, mission_control, self.body).execute()
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if comsat_done:
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report = MissionReport()
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report.mission_status = MissionStatus.Done
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return report
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class MissionControl:
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mission_types = []
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def __init__(self):
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self.current_mission = None
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def pick_missions(self, backlog):
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current_body_name = self.vessel.orbit.body.name
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for i, mission in enumerate(backlog.missions[current_body_name]):
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if mission.type in self.mission_types:
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if self.current_mission is None:
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self.plan_mission(mission)
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else:
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self.current_orbit_missions.append(mission)
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del (backlog.missions[current_body_name][i])
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def plan_mission(self, mission):
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self.current_mission = mission
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planning_duration = 60
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ut = ManeuverScheduler.next_free_timeslot(
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from_ut=get_connexion().space_center.ut + planning_duration,
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duration=planning_duration)
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ManeuverScheduler.book_timeslot(ut, self.vessel, duration=planning_duration)
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def execute_mission(self, alarm):
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if self.current_mission is None:
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if self.current_orbit_missions:
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self.current_mission = self.current_orbit_missions.pop(0)
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else:
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return
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report = self.current_mission.execute(self)
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if report and report.mission_status == MissionStatus.Done:
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self.current_mission = None
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class ShuttleKerbin(MissionControl):
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mission_types = [MissionType.rescue, MissionType.transport]
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PISTON_MAX_EXTENSION = 2.4
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def __init__(self, vessel_name):
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super().__init__()
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self.vessel_name = vessel_name
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self.vessel = get_vessel(vessel_name)
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for e in self.vessel.parts.engines:
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e.active = True
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self.current_orbit_missions = []
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def toggle_grappling(self, value=True):
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piston = self.vessel.parts.robotic_pistons[0]
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piston.target_extension = self.PISTON_MAX_EXTENSION if value else 0
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arm = piston.part.children[0]
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if arm.modules[1].has_event('Arm') and not value \
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or arm.modules[1].has_event('Disarm') and value:
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arm.modules[1].set_action_by_id('ToggleAction', True)
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def get_grappling(self):
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piston = self.vessel.parts.robotic_pistons[0]
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return piston.part.children[0]
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class ComsatKerbin(MissionControl):
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mission_types = [MissionType.comsat]
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def __init__(self, vessel_name):
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super().__init__()
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self.vessel_name = vessel_name
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self.vessel = get_vessel(vessel_name)
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def toggle_engines(self, value=True):
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self.vessel.parts.engines[0].active = value
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class Backlog:
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missions = {
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'Kerbin': [RescueMission('Rescue Rossby from orbit of Kerbin.'), ] # ComSatNetworkMission('Kerbin')]
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}
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kerbin_to_orbit = []
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kerbin_to_ground = []
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def signal_handler(signal, frame):
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print("\nBye!")
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sys.exit(0)
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if __name__ == '__main__':
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signal.signal(signal.SIGINT, signal_handler)
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ships = []
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ships.append(ShuttleKerbin('KKS Gagarin'))
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ships.append(ComsatKerbin('KKR Shepard'))
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conn = get_connexion()
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# conn.space_center.GameMode
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space_center = conn.space_center
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for s in ships:
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s.pick_missions(Backlog)
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while True:
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for s in ships:
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s.pick_missions(Backlog)
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space_center.rails_warp_factor = 7
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with conn.stream(getattr, space_center, 'rails_warp_factor') as rails_warp_factor:
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with rails_warp_factor.condition:
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while rails_warp_factor() > 0:
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rails_warp_factor.wait()
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alarm = ManeuverScheduler.get_last_alarm()
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vessel = alarm.vessel
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current_ship = None
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for s in ships:
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if s.vessel.name == vessel.name:
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current_ship = s
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break
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if current_ship is None:
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raise LookupError("Current ship {} not found".format(vessel.name))
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current_ship.execute_mission(alarm)
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alarm.remove()
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print("turn")
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